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Jayce
Top (86.9%)
Win Rate: 126th (49.7%)
Pick Rate: 9th (2.6%)
2403 games
Mid (10.6%)
Win Rate: 205th (42.9%)
Pick Rate: 63rd (0.3%)
294 games
Counters
Best Picks Against Jayce
Yasuo
64.4%
Fiora
59.3%
Singed
59%
Swain
57.1%
Shen
56.1%
Worst Picks Against Jayce
Rumble
27.3%
Illaoi
34.8%
Sion
37.2%
Ornn
37.5%
Camille
41.9%
Most Popular Jayce Matchups
Gnar
15.9%
Gangplank
12.3%
Camille
6.5%
Riven
5.8%
Sion
4.7%
Suggested Build
Core Items
  • Youmuu's Ghostblade
    Youmuu's Ghostblade
    51.8% Win Rate
    80.5% Pick Rate
    1935 games
  • The Black Cleaver
    The Black Cleaver
    52.8% Win Rate
    60.9% Pick Rate
    1463 games
  • Duskblade of Draktharr
    Duskblade of Draktharr
    52.8% Win Rate
    52% Pick Rate
    1250 games
Boots
  • Ninja Tabi
    Ninja Tabi
    49.3% Win Rate
    54.8% Pick Rate
    1318 games
Trinket
  • Oracle Alteration
    Oracle Alteration
    54.2% Win Rate
    5.5% Pick Rate
    131 games
Summoner Spells
  • Ignite
    Ignite
    57.1% Win Rate
    2% Pick Rate
    49 games
  • Flash
    Flash
    49.7% Win Rate
    100% Pick Rate
    2403 games
Starter Items
  • Warding Totem (Trinket)
    Warding Totem (Trinket)
    49.9% Win Rate
    31.5% Pick Rate
    2171 games
  • Health Potion
    Health Potion
    49.8% Win Rate
    33.4% Pick Rate
    2301 games
Ability Order
52% Win Rate32.4% Pick Rate790 games
Q
Q
1457911
368101213
21415
W
W
E
E
R
R
Runes
49.9% Win Rate18.8% Pick Rate451 games
Sorcery
Primary: Sorcery
Empowered abilities and resource manipulation
Summon Aery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Damage: 20 - 60 based on level (+0.10 AP and +0.15 bonus AD) Shield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD) Aery cannot be sent out again until she returns to you.
Manaflow Band
Manaflow Band
Every 60s, your next ability used has its mana or energy cost refunded, and restores 8% of your missing mana or energy.
Celerity
Celerity
Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level).
Scorch
Scorch
Your next ability hit sets champions on fire dealing 30 - 60 bonus magic damage based on level after 1s. Cooldown: 20s
Domination
Secondary: Domination
The Calamity
+15 attack damage or +25 ability power, adaptive
Taste of Blood
Taste of Blood
Heal when you damage an enemy champion. Healing: 18-35 (+0.20 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s
Zombie Ward
Zombie Ward
After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards. Zombie Wards are visible, last for 180s and don't count towards your ward limit.